Brandon Heiman // PDX, OR
415.298.6642
_______________________________________
ABOUT:
With over a decade of work experience in industrial design, I am a Senior Design Lead at Under Armour, where I lead key innovation projects and collaborate with cross-functional partners to create cutting-edge products that enhance performance and comfort. I have a Bachelor of Fine Arts in Industrial Design from the Academy of Art University, and I am skilled in sketching, concept development and storytelling as well as iterative hands on proof of concept creation. Previously, I worked as a Senior Industrial Designer at fuseproject, an award-winning design and innovation firm, where I contributed to multiple high-profile projects for clients such as Samsung, Jawbone, Nivea, Happiest Baby, One-wheel, iRobot, Desktop Metal, SunFlow, Seismic and Yves Behar. I also have experience as an Instructor of Industrial Design at the Academy of Art University, where I taught and mentored senior undergraduate students in design techniques, aesthetics philosophies and storytelling. My core competencies include creativity, problem-solving, communication, fabrication and collaboration. My mission is to design products that improve the lives of people and the environment, and I am passionate about exploring new technologies, materials, and trends in the footwear industry and beyond. I value diversity, innovation, and excellence, and I am eager to bring my unique perspective and experiences to any team I’m on.
EXPERIENCE:
Senior Design Lead — Footwear Innovation, Under Armour (2018 - present)
Responsibilities:
Collaborate closely with, human performance, product development, material science, inline, and manufacturing teams to bring innovation products to life.
Establish and present design strategies for concepts and new technologies.
Plan, build, and present story driven design concepts to executive leadership and professional athletes.
Merge digital and physical workflows creating new methods of make.
Use data driven analysis to drive concept viability and value propositions.
Algorithmic asset creation to expedite and explore new design techniques.
Design for the experience by establishing a deep understanding and empathy for the athletes mind, body, and culture.
Integrate knowledge of body mechanics, foot morphology, and physiology into all concepts at a foundational level.
Design and create footwear innovation concepts from sketch, to prototype, to sample in hand and all steps in between.
Sketch, cut, sew, tape, print, digitize, and craft upper samples to bring tactility and accuracy.
Communicate/lead manufacturing support with Asia by creating 2D/3D assets for tooling, upper execution and sample making.
Mentor junior designs and interns to help refine their concepts and tell clear, concise and compelling stories.
Senior Industrial Designer, fuseproject (2016 - 2018)
Industrial Designer, fuseproject (2014 - 2016)
Industrial Design Contractor, fuseproject (2013 - 2014)
Responsibilities:
Lead projects with small teams of talented people.
Always keep high-design, quality, and function at forefront.
Create products and experiences at world renowned design studio.
Establish narratives that help drive design forward with purpose, intelligence and value.
Problem solve quickly while thinking ahead to visualize potential roadblocks.
Develop new design techniques in order to iterate / streamline / evolve designs.
Work with / learn from founder Yves Béhar ensuring the vision he sets is met.
Collaborate with diverse multi-faceted team, who constantly push each other to perform and deliver incredible work.
Member of team chosen to revamp materials library with better usability thru organization and design.
Work with team & clients on projects such as: Desktop Metal, One Wheel, Sunflow, Superflex, Fluidigm, Duracell, Paypal, Jawbone, OLPC,
August, SodaStream, Nivea, Centro, and Whole World Water.
Industrial Design instructor, Academy of Art University (2015 - 2017)
Responsibilities:
Lead lectures on design theory and principles.
Strengthen their willingness to push themselves physically and mentally.
Drive home the importance of designing with a sense of meaning and story.
Ask the hard questions in order to lead student down the right path yet find solutions for themselves.
Mentor senior level students to become ready for their professional careers.
Provide feedback and critique along the way.
After graduation, continue to be a contact for the industry and mentorship.
Industrial Design / R&D / Advertising, Rio Mobility (2011 - 2013)
Responsibilities:
Jump into ongoing projects helping to bring to completion.
Help solve difficult mechanical problems while applying higher level aesthetics.
Work closely with Engineer to take prototypes to manufacturable level.
Preform quality control and note design changes needed to increase product reliability.
SolidWorks modeling and blueprinting.
Design and implement new advertising systems with strong emotional connection to target user.
Create new higher level video/graphic content for future website update.
Freelance, Zero Nine Design LLC. (2012)
Responsibilities:
Solid modeling of next-gen medical equipment.
User ergonomic awareness.
Interpreting design intentions from sketch to volume study.
Consult with Principal.
Out-of-office work and communication.
Freelance, Maingear Inc. (2010)
Responsibilities:
Concept development and revamp.
Design variations for review.
Limited production and cost constraints.
Focus on thermal qualities and air flow.
Industrial Design / Sales, Fatlace LLC. (2009 - 2011)
Responsibilities:
Create concept drawings, sketch models, 3D CAD renderings, and blueprints to enhance product viability.
Create a Project Plan spreadsheet to make green-lighting and design phase understanding efficient for creative director.
Speak with new manufactures (US and overseas) to establish connections with those able to produce new prototypes and products.
Work as sole industrial designer creating a new product line for Fatlace while working closely with creative director.
Research and analyze potential product opportunities. Hard and soft goods included.
Take on multiple projects and bring them to a manufacturable level.
Graphic design work with an understanding and implementation of second and third generation re-branding opportunities.
Document and blog using product photography and the written word to help sell items through an online medium.
Technician / Fabrication, S-Car-Go Racing Inc. (2004-2010)
Responsibilities:
Interaction with valued customers. In person and via phone.
Taking on large expensive projects with refined goals.
Craftsmanship
Organize and help with efficient part distribution and display presentation.
Design and fabricate parts needed for custom Porsche projects
Work as a team under pressure of tight deadlines late into the night.
Film and photograph everything of interest for website content.
General Porsche maintenance, modification and tuning.
EDUCATION:
Bachelors of Industrial Design - Academy Art (2012)
HONORS:
European Design Award - honorable mention - Sunflow Chair 2021
IDA GOLD - Fludidigm - Juno - 2019
Selected to attend AAU industry meet and greet spring - 2011 & 2012
Chosen for Americas Cup + AAU Team China 2030 Redesign - 2012
Student Showcase AAU "Spring Show" - 2012
SKILLS:
Design mentorship
Team leadership
Outside the box problem solving
Conceptual ideation
2D Digital, VR, and analog sketching
Ergonomic studies/needs
Material and color trends
Target market research
Trend analysis
Competitor analysis
Presentation rendering
3D CAD modeling
Video editing
Blueprinting
Product photography
Graphic design & Branding
Prototyping & Model making
Vacuum forming
Welding (Mig/Tig)
Machining (Mill/Lathe)
Silk screening
Electrical device wiring/schematics
Work closely and foster good teammate relations
Organized creative process
Excellent communication abilities
Ability to take on multiple projects
Process documentation
Deliver under tight timelines
PROGRAMS:
Photoshop, Illustrator, Premier, InDesign, Sketchbook pro
Gravity Sketch
Rhino, Sub-D, Grasshopper, Fusion 360, SolidWorks, Alias,
Keyshot
Keynote / PowerPoint